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- / /\______/ /__/ / / / /_______/\ \ / /\____/ / // /\____\/
- /____ /\ / / // / / / ___/\ / /\ \ / / / / / //____ /\
- _\___/ / // / // /_/____/ /___\/ / / /\ \/ / / / / /_\___/ / /
- /______/ //_/ //________/ ______/\/_/ / \__/ / /_/ //______/ /
- \______\/ \_\/ \_______/_/\_____\/\_\/ \_\/ \_\/ \______\/ -OEP
- \_\/
- PRESENT TO YOU: DEUTEROS COMPLETE DOCS AND SOLVE
- CREATED AND TYPED BY SYCON & HIS BRO
-
-
- Introduction -
-
- These Docs Consist of the Description of All the ICONS which explain how
- to play the game, and a SOLVE...since everything in this game happens in
- a order according to the players action it is almost impossible to write
- a 100% step by step solve. Sorry if you find errors in the docs or
- something that I forgot to include but I was too lazy to go over the docs
- to see if I missed something. Also sorry about the time it took me to write
- these docs but that is how it is when YOU MAKE THE DOCS yourself as you play.
- Well last thing thanks to Skid Row for cracking This Awesome game.
-
-
-
- Control Panel Icons
- -------------------
- At the top left hand corner of the screen you have a bunch of icons.
- Some of these icons you will not have at the beginning but they will
- appear as you advance in the game. Here is what they are and what they do.
-
-
- Time Advance - click on this and it will advance time until you press
- the mouse button again. You can also advance time by
- clicking on the bar at the bottom of the screen that
- tells the year, # of days, and the stardate.
-
- Master Control - shows you all the orbital factories, interplanetary
- spacecrafts, and starships that you have in that
- system. You can access any of the above just by
- pressing on them.
-
- Stocktaker - clicking on this will show you a list of all the minerals
- and all the orbital factories that you have. Pick any
- mineral and it will show what orbital factory has it and
- how many tons it has. There are also two icons at the
- bottom, one is Switch Storerooms and the other Team Roster
- On/Off.
-
- Switch Storerooms - shows your orbital factories and a bar at the
- right hand side with red buttons. Each red button
- indicates an item. Clicking on a red button will
- show you a picture of the item you selected, its
- name, and what orbital factory has it and in what
- quantities. Click on the switch storerooms and
- then click on the Team Roster On/Off icon.
-
- Team Roster On/Off - shows you all the teams you have (Pilots,
- Researchers, Producers), how many people in each
- one, their location, and their rank. At the
- bottom there are two arrows (previous page and
- next page) which are used when you have more
- teams than can fit on the screen.
-
- Rank Name # of People Location
- ------ ------ ------------- ----------
- PRF RICHIE 250 EARTH
-
-
- Deposit Analysis - shows you all the planets that are in the system.
- Clicking on a planet will show you all the minerals
- it has and all the moons that are around it, if any.
- Now you can click on a moon and see what minerals
- it has. If you have an orbital factory around that
- planet it will show you a picture of it at the
- bottom. Click on the planet again to zoom out. At
- the top the screen it tells you the system you are in
- and the planet you selected. Later in the game you
- can click on the sun which will zoom out even more
- and show you all the other systems. Click on a system
- and it zooms in showing you all the planets that are
- in that system.
-
- Disk Access - at the top of the screen there is a timer showing how long
- you are playing and the last time that you saved your
- game. There are also some icons in the middle of the
- screen and they are:
-
- Disk Directory - clicking on it will show you all the saved games that you
- have on a disk.
-
- Format Disk - format disk.
-
- L.E.D. Toggle - turns led on/off.
-
- Run Demo! - suppose to run a demo of the game but it does work, at least
- not on my amiga.
-
- Save And Load Game - clicking on the green arrow next to the disk will load
- a game and the red arrow will save a game. Clicking
- on a game will allow you to name it. You should use
- at least two save disks in case one gets messed up.
-
- Shuttle And IOS Threshold - tells the auto cargo computer (will get later
- in the game) when to refuel. Clicking on the +
- and - signs you can set at how many tons of
- fuel the computer should refuel at.
-
- News Bulletins - tells you the news reports (almost useless) except maybe for
- the little screen at the bottom (Repeat Last Bulletin) which
- shows you the last message that the scientists left you in
- case you forgot what they said.
-
- Earth City - takes you back to Earth city (I will explain all the icons
- there later).
-
- Star Selector - (Later in the game) Shows you the different systems. Clicking
- on a system will take you there showing you all the
- factories, IOSs, and starships (just like the Master control
- except that this is for other systems) that you have there,
- if any.
-
-
- Various Locations
- -----------------
- These are the locations on Earth and also on Orbital Factories. You will
- not have some of these at the beginning but they will appear as you advance
- in the game.
-
- Production - lets you produce any of the things that your scientists
- developed. Ok, at the right side you have a bar (same one as in
- the Stocktaker) that shows you all the things that you can
- produce (the list will increase as your scientists develop
- more items). Green buttons indicate items that you can produce,
- red buttons indicate items that you can't produce due to the
- leaders low rank, yellow buttons indicate items that can only
- be produced in orbit. Moving the mouse over the buttons will
- show you a picture of the item in the book and its name at the
- top of the screen. Clicking on an item with a green button will
- start producing it unless there is not enough resources to
- produce it. Then it will tell you what resources you are missing
- or have too little of. At the bottom of the screen it shows you
- the leaders name, his rank, and the number of staff (maximum of
- 200). There is also an icon next to this whick allows you to
- send the leader and his staff to bay where you can transport
- him to a different factory.
-
- Shuttle - clicking on this will put you inside a shuttle (if you have any).
- Also you cannot set a course for a shuttle it can only travel
- between an orbital factory and the surface of a planet. Here you
- have the following icons that a shuttle has:
-
- Service Ship - puts you outside the shuttle so that you can service it
- (the craft must be in a bay to be able to service it). I
- will describe it under the Shuttle Bay Icon.
-
- Supply Computer - (Later in the game) Clicking on this allows you to
- program the computer so that it will keep transporting
- different minerals by itself. Here you will see a list
- of all the minerals and dots on the left and right of
- mineral. It also shows you all the way on the left and
- right side the two locations between which the shuttle
- is transporting the minerals. Ok, the left hand side
- location and its arrow is allways shown in green and the
- right hand side location and its arrow is shown in brown.
- If you want to transport a mineral from the left hand
- side location to the right hand side location you click
- on the left side of the mineral and a green dot should
- appear. Then click on the Engage A.C.C. icon at the
- bottom and the computer will start transporting it. If
- you want to transport a mineral from the right side
- location to the left you do the opposite. You click on
- the right side of the mineral and a brown dot should
- appear. Then Engage the computer and it will start
- transporting the mineral. At the bottom there are four
- icons:
-
- Engage A.C.C. - engages the auto cargo computer.
-
- Disengage A.C.C - disengages the auto cargo computer.
-
- Complete Cycle - if you have the computer transporting three minerals
- and it is only on the first one and you want to
- disengage it but you want it to transport all three
- minerals first then you click on this icon so that the
- computer will transport all three resources and then
- stop.
-
- Clear Setting - clears all that you selected.
-
- Dock - click on this and the shuttle will dock after advancing a day.
-
- Land - land
-
- Launch - launch
-
- Pod Mounts - shows you what pod you have and what is in it. If you have
- a part of an orbital factory in a pod then clicking on it
- will activate it.
-
- Switch Views - switches views between an information screen which tells
- you what the shuttle is carrying, how much fuel it has,
- its location, its pilot, etc. and a picture showing where
- you are located.
-
- Training - here you have three doors for recruiting different teams. One is
- researchers, one for producers, and one for marines (pilots).
- On the left side in a bar in shows you how many people you have
- for recruiting (you start with 6000). In each door there are two
- arrows (return to pool and recruit). Click on the recruit arrow
- for researchers until it reaches its maximum (100). Then pass
- days and the door will close. Wait until it opens which means 100
- researshers have been recruited. Then click on the arrow again and
- recruit another 100 (you can have 250 researchers as one team,
- 200 producers as one team, and 41 marines as one team). When you
- recruit researchers they are automatically transfered to Research,
- producers are transfered to Production, and marines are transfered
- to Shuttle Bay.
-
- Team Ranks Team Ranks Team Ranks
- ------- -------- --------- -------- ----------- --------
- Marines - Pilot Producers - Technician Researchers - Apprentice
- - Captain - Doctor - Engineer
- - Admiral - Professor - Expert
- - Warlord
-
-
-
- Research - this is where the scientists research all the cool stuff. On the
- right side you have buttons that show all the things that you can
- research. Green buttons indicate items that have already been
- researched, red buttons indicate items that were not researched,
- and yellow buttons indicate items that are in the middle of
- being researched (started but not finished). Click on an item
- and the scientists will start researching it. At the top it tells
- you the name of the item, the tech level, and how many percent
- your scientists have researched. Once the item is researched it
- tells you its mass and what minerals you need to build it. It
- also tells you where the item may be produced (in orbit or on
- Earth). At the bottom of the screen you have the leaders name,
- his rank, and number of staff. Some of the items, later in the
- game, you will not be able to research until your leader advances
- in his rank.
-
- Shuttle Bay - here you make new shuttles, equip them, assign their crew, and
- refuel them. At the top you have a New Shuttle icon. Click on
- it and it will raise a new shuttle if you have build one. Now
- at the top you have a dismantle icon which will lower the
- shuttle but it will not destroy it. There is also a kind of a
- map showing all the section of the shuttle (the crew section,
- pod mounting, and engine mounting). Just click on any section
- and the big shuttle in the middle will move to that section.
- Here is a descrition of all the sections.
-
- Crew Section - here you can see the front of the shuttle and 4 vacant spots
- to the left of it. You should first train 41 Marines and
- they will appear on the first vacant spot. Click on the
- Marines (assign crew) and they will show up under the
- shuttle. If you want to remove the pilot just click on one
- of the vacant spots (remove ship's crew). After assigning
- a crew there is a bar at the bottom with MeH written next
- to it. Click on the + sign (fuel ship) until it reaches
- 250 tons (max. amount of fuel). If you have no fuel you must
- first research Hydrogen Methanol Fuel (MeH fuel). Once you
- have it researched your mining rigs will start producing
- it. Later in the game when your scientists develop an Auto
- Cargo Computer an icon with ACC written on it will appear
- next to the shuttle. This icon is used to install the A.C.C.
- unto the shuttle. You can also access the shuttle just by
- clicking on it which will put you inside.
-
- Pod Mount - in this section of the shuttle you can install three different
- pods to transport anything you want between a planet and an
- orbital factory. Under the shuttle you have three icon
- representing the three pods (supply pod, tool pod, and
- team pod).
-
- Install Supply Pod - supply pods are used to carry minerals only and
- have a maximum capacity of 250 tons. Once you have
- a supply pod installed click on it and pick the
- mineral you want to take (you can only carry 250
- tons or less of only one mineral per pod). Click
- the right mouse button to exit the menu and under
- the pod you will see the name of the mineral you
- picked and how many tons are in there.
-
- Install Tool Pod - tool pods are used to carry items and equipment such
- as derricks and orbital factory sections. Once you
- have it installed click on it and a menu of all the
- equipment you can take will appear (the list will get
- bigger as your scientists develop more items). Pick
- an item and click the right mouse button to exit. Like
- in the supply pod the name of the item that you picked
- will appear under the pod.
-
- Install Team Pod - team pods are used to carry either producers or
- marines to other stations. Once you have the pod
- installed click on it and four vacant spots will
- appear. If you have someone in shuttle bay they will
- appear on the first vacant spot. Click on them and
- they will be transfered to the team pod. Only one
- team can be carried in a pod. Press the right mouse
- button to exit. Below the pod you can see the name
- and occupation of the dudes that are inside.
-
- Engine Mounting - the only thing here that you can do is install the
- engine into the craft. There is an icon at the bottom
- called install drive unit, just press it and the
- engine will be installed.
-
- Resource - here it tells you what resources the planet has. At the bottom
- right corner there is an icon called Add Mining Rig. When you
- finish building a few derricks you should go here and add rigs
- so that they will start mining. You can have a maximum of 8 rigs
- mining on each planet. Each derrick produces 1 ton of each
- mineral per day but in some cases it may produce more.
-
- Minig Store - here there is a list of all the minerals and how many tons of
- each you have in stores on that perticular planet or orbital
- factory. To the left there is a bunch of buttons just like
- in Production and Stocktaker, each one representing a tool
- or some equipment. Click on the first button (Resource Mining
- Rig) and it will tell you how many you can build with the
- available resources. If there is not enough tons of a
- particular mineral then the mineral will be highlighted in red.
- At the bottom of the screen there is Switch Storeroom icon.
-
- Switch Storeroom - clicking on this will cause a list of all the tools
- and equipment that you have researched and can build to
- appear and also telling you how many of each you have in
- stores. Click on any tool and an information box will
- appear showing a picture of it and a brief description
- of what it is and what it does. Here is the list and
- description of all the tools that are in the game.
- Remember that most of these tools you will not have at
- the beginning of the game but would probably want to.
-
- Resource Mining Rig - (Derrick) fully automated ore recovery and refining
- unit. Can adapt to all known elements and is semi-
- portable to allow location on any mining site.
-
- Shuttle Chasis - (S Chasis) surface to orbit workhorse. Pod mounting
- allows maximum of 250 ton payload.
-
- Shuttle Drive Unit - (S Drive) short burst drive which requires Hydrogen
- Methanol Fuel (MeH).
-
- Orbital Factory Section - (Of Frame) partial framework for construction
- of orbital factories. Computer control handles
- positioning sequence to ensure correct locking
- of the 8 sections. There still must be a pilot
- on board to be able to install he sections.
-
- Tool & Equip. Mounting - (Tool Pod) for haulage and mounting of tool or
- equipment. Mounting is linked to ship's cockpit
- allowing the crew to control any item carried.
-
- Supply Pod - for all material haulage. Standard fitted for use on a
- shuttle. Unit has a single cavity so may only hold one type
- of material. If you want to dump the cargo while in flight
- just go inside the ship and click on the pod then click on
- Ditch Contents.
-
- Cryo Pod - for haulage of teams such as pilots or producers. Personnel
- are held in stasis while inside the pod. This also protects
- its occupants from disease and aging.
-
- I.O.S. Chasis - (I Chasis) interplanetary operations spacecraft. Three
- pod mountings allow maximum of 750 ton payload. The
- I.O.S. is the same as the shuttle except that it has
- 3 pod mountings and can travel to other planets. You can
- also fit the A.C.C. to it to make transporting minerals
- easier. When you are inside the I.O.S. there is an icon
- at the bottom called Set Course that the shuttle does not
- have. Click on it an a system chart will appear. Click
- on a planet just like in Deposit Analysis and the course
- is set.
-
- I.O.S. Drive Unit - (I Drive) long duration drive unit. Requires Hydrogen
- Methanol Fuel.
-
- Auto Cargo Computer - (A.C.C) Fit and Forget! Allows programming of
- shuttle and IOS for automated stock haulage.
- Settings available for balancing stocks between
- destinations. Cockpit mounted.
-
- Hydralic Grapple - (Grapple) for retrieving small objects of up to 250T.
- Must be pod mounted.
-
- Auto Operations Computer - (A.O.C.) automates production processes, so
- there is no need for Artisans. May be
- programmed for on/off or repeating production.
- To produce something only once click on the
- button until it becomes yellow. If you want
- it to keep producing it more than once just
- click on the button until it becomes green.
-
- Installation Repair Equip. - (Bandaid) for the repair of abondoned or
- derelict surface ststions. Shuttle bay must
- still be operative! Must be pod mounted.
-
- Asteroid Mining Attachment - (A.M.A.) for surface mining of large
- asteroids . Process requires access to an
- empty supply pod. May be A.C.C. controlled.
- The asteroid must have a mass greater than
- 10,000 tons.
-
- Resource Station Section - (R Frame) parial framework for construction of
- surface stations. Computer control handles
- positioning sequence to ensure correct locking
- of the 2 sections.
-
- Communication Adaptor - (Comms Pod) Methanoid origin. Translates verbal
- communication into HUD text. Technical Analysis
- also reveals holographic image processing.
-
- IOS Battle Drone - (IOS Drone) special chasis incorporating one fusion
- laser. Flight controlled via flagship drone computer.
-
- Drone Fleet Control Comp. - (D.F.C.C.) carried by fleet flagship.
- Controls fuel and drone dispersal. Automatic
- switching to combat mode when alien fleet
- detected. This computer which controls the
- drones takes up all 3 pod mountings on an IOS
- and 6 pod mountings on an SSG. You can have
- up to 200 drones in one fleet. When you start
- building drones they automatically go to the
- drone pool in space. After you install the
- computer, take off and press the Battle
- Computer icon inside the ship. You will then
- see a picture of a drone, two icons and the
- number of drones in the pool. One of the
- icons is Add to Fleet which will add a drone
- to the fleet. The other one is Remove to Pool
- which will remove a drone. You can have an
- unlimited amount of drones in the pool but
- only 200 in a fleet. Each drone adds 7 to the
- fleet power making a total of 1400 if you
- have 200 drones in the fleet. If a Warlord
- is the pilot of the ship then each drone's
- power will be increased by 3. For an SSG
- there is a special type of drone called a
- star drone which automatically adds 10 to the
- fleet power even if a Warlord is not the
- pilot. If the pilot is a Warlord the strength
- for each drone is still 10. The only
- advantage to the star drone is that it can
- travel to other solar systems. An SSG can
- only have star drones and an IOS can only
- have IOS battle drones. Also, when the
- computer is installed on the ship, the ship
- takes ten times as much fuel (10 ton of fuel
- = 1 tons of fuel).
-
- Self-Destruct Mechanism - (S.D.M.) Methanoid origin. Activated by
- throwing respective levers on reactor and
- cooling system. This is used when the war
- between you and the Methanoids starts. You just
- install it and if they attack that factory and
- you can't get your drones there in time then
- you pull the two levers and it nukes the whole
- place.
-
- Mass Transciever - (M.T.X.) Methanoid origin. Allows transmission of
- inanimate objects to any receiver. Technical analysis
- not understood. Once you have two of these go to
- Stores on the orbital factory. Then click on Switch
- Storerooms and the MTX will appear with a list of all
- the tools, minerals and equipment in the middle that
- you can transport, six icons at the bottom and all the
- other solar systems and factories you have. Here are
- the descriptions of all the icons.
-
- Restore Settings - resets everything that you have selected to be
- transported.
-
- Switch Storerooms - just switches storerooms.
-
- Clear Settings - does the same thing as Restore Settings.
-
- Transmit Everything - marks all the minerals and tools that you see on
- the menu.
-
- Balance Everything - marks everything that you see on the menu equally
- so that when it starts transporting both of the
- factories will have the same amount of each item
- or mineral.
-
- Scroll Up/Down - scrolls the menu up or down.
-
- Now if you want to transport, for instance iron, from Earth to Moon go
- to the MTX that is on Earth and mark iron on the left side. Then select
- Sun as the solar system and then Moon as the receiver. Pass a day and
- all the iron you had on Earth will be transported to the Moon. If you
- want both Earth and the Moon to have the same amount of iron then mark
- both sides of iron and pass a day. The computer will add both of the
- factories' supply of iron and then send half of it to Earth and half to
- the Moon.
-
- S.C.G Chasis - (G Chasis) Star Class Galleon. Methanoid Origin. Six pod
- mountings allow maximum of 1500 ton payload. This ship
- uses a different fuel called Helium Deuterium Fuel (HeD).
- There is only one planet in the solar system (our) that
- can produce this fuel.
-
- S.C.G Drive Unit - (Star Drive) fusion drive unit for interstellar
- travel. Methanoid origin. Requires HeD fuel.
-
- S.C.G Battle Drone - (Star Drone) special chasis incorporating 2 fusion
- lasers. More powerful version of the IOS Drone and
- capable of intersteller travel. Flight controlled
- via flagship drone computer.
-
- Prejudice Torpedo Launcher - (P.T.L) fires a torpedo loaded with 100T of
- fuel from the host ship tanks. Detonation
- is triggered when the predicted outcome is
- prejudiced against enemy drones. Cockpit
- mounted. When you install this to a ship and
- attack a planet, click on the Battle
- Computer and there will be an icon that
- looks like a torpedo. When you see that the
- enemy drones are closesly packed together
- launch the torpedo. You can only fire two of
- these if you have full fuel.
-
- Pulse Blast Laser - (Blaser) highly destructive pulse weapon. Requires
- at least 3 chasis units for correct operation. This
- is an awesome weapon for defending factories. Not
- only does it destroy the enemy drones but also the
- ship that carries the weapon. This does not require
- any pilots and you cannot fly anywhere with it once
- it is installed.
-
- Sonic Blaster - (Blaster) Methanoid origin. Fusion powered unit. Emits
- pulses at present intervals and frequencies. Power
- adjuster fitted. This is NOT a weapon even though the
- scientists say it is. All it does is play music.
-
- Prison Pod - (?) I did not get this in the game so cannot explain it. It
- is an optional part of the game.
-
- UNKNOWN ITEM - (Unknown) Composition - Unknown Function - Unknown
- Mounting suitable for Tool Pod. I cannot tell you anything
- about this or it would ruin the game!
-
- Space Bay - same as shuttle bay
-
- Spacedock - same as shuttle bay except that it is used for IOSs and SCGs.
-
- Self-Destruct Mechanism - this is used later in the game to nuke the whole
- factory to stop the Methanoids from getting it. To
- the left are two switches (Cooling System and
- Reactor Control). Flipping both of these will
- activate a 12 second countdown and then nuke the
- whole factory. To deactivate the countdown just
- flip both of the switches again.
-
- The Solve
- ---------
- This solve is not in FULL detail bacause it would take much too long to write
- step by step everything you are to do. Well here it is!
-
-
- Ok, the first thing to do at the beginning is to train 200 producers, 250
- researchers, and 41 marines. Once you have them trained start building rigs
- and at the same time research all the stuff that you have. Once you have 8
- rigs make them mine. After you researched everything build a shuttle and
- equip it with a factory section. Send it into space and set up the first
- section. Land and get another section and repeat this until the factory is
- complete. Now your scientists should have come up with the IOS and its
- attachments. Build the IOS and equip it with more factory sections and send
- it to build more factories. Do not set up more than 5 factories because the
- Methanoids will declare war on you. The best planets to build factories at
- are Earth, Moon, Venus, Leda, and Callisto. After you have these factories
- launch an IOS equiped with 3 grapples to the asteroids. Go inside the ship
- and activate the grapple. Then pass a few days until the computer scans and
- finds an asteroid. Pass days some more until a suitable asteroid made of the
- mineral you need to make the R Frame appears and is not more than 250T in
- mass. Retrieve the asteroid and go to any factory. Click on the grapple that
- has the asteroid and the mineral will be extracted from it. Now you can build
- the R Frames. Equip one R Frame onto a shuttle and land with it on a planet.
- You must have a factory over that planet though. Click on the Tool Pod which
- contains the Frame and the computer will correctly position it. Launch and
- get another frame and do the same thing. Now you have a Resource station.
- Make these resource stations on every planet that you have an orbital factory
- over (remember, no more than five factories). On each of your 5 factories,
- including Earth, make sure you have 8 rigs that are mining. Also, on each
- factory you should have a shuttle with an ACC bringing up all the needed
- minerals that the rigs are producing to the factory. Ok, before you start the
- war with the Methanoids 4 of your factories should have all of these minerals
- each: 24000T of Iron, 24000T of Titanium, 24000T of Aluminum, 3000T of
- Carbon, 11000T of Copper, 6000T of Paladium, and 6000T of platinum. This will
- take you a long time to do but it's the only way. Also you should have an AOC
- on each of these 4 factories. Have alot of fuel on Earth and Leda and also
- a IOS with a tool pod ready in Space bay on both of these factories before
- starting the war. Now send an IOS and build the 6th factory and you will
- receive a message from the Methanoids. Pass a day and your scientists will
- invent the Drone Computer and the Drones. Research these two and build two
- drone computers one on Earth and one on Leda. At the same time make the
- AOC build drones on the other two. Once you have the drone computers built
- make the two other factories build drones. Set the AOC on automatic drone
- building so you won't have to run around from factory to factory to set
- production. While your factories are building drones install the two drone
- computers onto the IOSs that you have on Earth and Leda. Fuel the ships and
- put Admirals in as their pilots. Launch both of them. Go inside the one that
- is around Leda and click on the Battle Computer and add all the drones that
- Leda has built to the fleet. Keep adding drones one by one until you reach
- about 20. Then go to the IOS that is around Earth and add the drones that are
- there to the fleet. Then fly the IOS to the closest factory that is producing
- drones which is the Moon and add those drones to the fleet. Next fly the IOS
- to Callisto and take those drones and then fly to Leda and Remove all the
- drones you collected to the pool and fly back to Earth. Then with the other
- IOS that is around Leda add all those drones to the fleet. You should now
- have an IOS around Leda with around 80 to 90 drones. Always keep this IOS
- around Leda because that is the place the Methanoids will attack first. If
- they attack Callisto just fly the IOS from Leda to Callisto. When the
- Methanoids attack one of your factories you have 4 days to get an IOS there
- and defeat them. Ok, now build 20 more drones on all 4 factories and collect
- them with the IOS that is in Earth orbit and take them to Leda. Put them in
- pool and fly back to Earth. Now with the other IOS add them to the fleet and
- you should have about 160 to 170 drones. Keep doing this and if you succeed
- in getting 200 drones before they attack you save the game and attack
- Jupiter. If you loose then load the game. If you win the IOS will
- automatically dock at the factory. Now quickly click on the PANIC icon (Self-
- Destruct Mechanism) and then back to the IOS and take off fast. The factory
- will be destroyed. Pass a day or two and your scientists will copy the
- Methanoid's Self-Destruct Mechanism. Research it and build it on all of your
- factories. Now keep building drones and keep transfering them to Leda. Also
- fly the IOS that is around Jupiter to Leda. Once you have another 200 drones
- attack Uranus. Save first though. When you win click on the PANIC icon and
- switch the two levers at the right side of the screen. That should deactivate
- the Self-Destruct Mech. Now go to Stores on Uranus and then click on Switch
- Storerooms and you will see the M.T.X. Pass a day or two and your scientists
- will copy the M.T.X. Build this on all factories. Now all the drones you
- build on the 4 factories make the M.T.X automatically transfer them to
- Uranus. Build more drones and attack the Methanoids at Titania, then at
- Neptune, then at Triton and at Pluto. After you conquer Pluto your scientists
- will find plans for the S.C.G in the Methanoids records and also the Star
- drones. Don't build it YET and don't worry about it YET. Now build an IOS
- on Neptune and install the D.F.C.C into it and launch it into orbit. Also
- build an IOS on Callisto and install the D.F.C.C into it and launch it into
- orbit. While you are doing this make sure those 4 factories are building
- drones and sending them to Uranus. Also fly the IOS with which you conquered
- Pluto to Uranus. Forget about Pluto, if the Methanoids attack it just nuke
- it. The Methanoids will keep attacking you even though they have no more
- factories in that solar system. Now with the IOS that is around Uranus
- collect all the drones that are there into the remaining fleet. Keep building
- them until you have 200. Now wherever they attack you can defend it. If they
- attack you at Titania just fly your IOS from Uranus to Titania, save it first
- and kick their butt. It will take 4 days to fly there but that is enough.
- After you win return the IOS to Uranus. If they attack you at Leda just
- remove the drones from the IOS that is around Uranus and transport them by
- the M.T.X to Callisto. At Callisto you should have an IOS so just add them
- to the fleet and fly to Leda and kick their butt again. You should have
- 4 IOSs with the D.F.C.C. One around Earth, one around Callisto, one around
- Uranus and one around Neptune. All of your factories will be protected in
- this way except Venus which they will not attack in a LONG time. Keep
- building drones and transporting them to Uranus. You must also build as many
- orbital factories as you can (16 is the limit for every solar system). Make
- sure that you have IOSs with the D.F.C.C to protect them all. Try to pick
- planets that have good resources (the most needed resources later in the game
- are paladium and silver). Oh! equip an IOS with a grapple on Earth and launch
- it into orbit. Activate the grapple and you will find the first part of the
- UNKNOWN item. Seven more parts to go! Stock up on resources and make 3
- factories build star drones but keep building the IOS drones too. This will
- take you a while to do. Build an S.C.G and equip it with the D.F.C.C. Oh, I
- hope you researched the S.C.G and the special fuel since only Uranus can
- produce it. Collect the drones with the S.C.G and make sure you have full
- fuel. Now most of the rest you will have to do yourself cause it is a pain
- for me to explain it to you. Every time you conquer a solar system the race
- that has been sending messages to you will tell you the location of the next
- part to the Unknown Item. Also, every time you conquer a solar system your
- scientists will research a new item (well almost every time). You only need
- to conquer seven other solar systems to win the game even though there are
- eight. Now what you must do is send the S.C.G with the star drones to a
- system with the least amount of planets (Proxima will do). Fly to Pacific
- and conquer it. Then transport some star drones to Pacific and add them to
- the fleet to make a full 200. Now fly to Barent and conquer that too.
- Transport a grapple and a tool pod to Barent and equip it on to the S.C.G.
- Pass a day or two and the aliens will tell you the location of the next part.
- Fly to that planet and take the item with the grapple and fly back to Barent.
- Remove the item for research and equip the D.F.C.C onto the ship and refuel.
- After a few days your scientists should invent a formula that will allow you
- to fly faster than the speed of light. Research the formula. Also make sure
- you have an IOS with drones to protect the two planets in that system. Now
- since you can fly to any system and back very fast you should make all of
- your Admirals into Warlords so the strenght of the IOS drones will be
- increased. An Admiral changes into a Warlord just by flying to another system
- faster than the speed of light. So fly all of your Admirals to Proxima and
- back until all of them are Warlords. The rest is very simple, build up
- drones, attack another system, conquer it, retreive the part of the Unknown
- item, build up more drones and repeat this process until you have conquered
- 7 systems and have all parts to the Unknown item. Once you have all the parts
- the aliens will send you a message with the instructions on how to use it.
- Build the item and put it on a tool pod onto an S.C.G. Launch the S.C.G into
- orbit and activate the item in the tool pod. You will then see the END
- sequence and you have finished Deuteros. If you have any problems leave me
- a message on either my board or these elite bbss: Necropolis, Ghetto, Link
- To Perfection, Bigfoots or Black Plague...
- -Sycon
-
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